May 25, 2017

Arms2d is Finished

Before you get any further, I'd appreciate it if you could take a look at this post detailing the motivation for Arms2d: Arms2d Motivation

Without any further ado, here are some download links for Arms2d:
[Windows Installer]  -  [Windows ZIP]  -  [HTML Web Build]

So, what is Arms2d?
Arms2d is a 2d fan demake of Nintendo's upcoming game, Arms (my fan game is not endorsed in any way by Nintendo) While Nintendo's game is a complex over-the-shoulder fighting game, my simple fan project is a free-for-all Super Smash Bros. style beat-em-up.

What does Arms have that Arms2d doesn't have?
  • Arms2d has one set of gloves - Arms has a bunch of different gloves that takes the strategy of the game to a whole new level
  • Arms2d only has one stage - Arms has many unique stages
  • Arms2d only has one game mode - Arms has quite a few really interesting game modes
  • Arms2d doesn't have online multiplayer - Arms has online multiplayer with some really awesome features
  • Arms2d has some simple pixel art characters - Arms has intricately designed and highly detailed 3d models
  • Arms2d is a simple game made by a fan - Arms is an incredible looking game made by one of the greatest video game companies of all time

So, if Arms2d is so terrible, why should I play it?
  • Arms2d is publicly available right now, Arms isn't.
  • You can play with up to 4 people locally on your own PC using a keyboard and mouse or gamepad.
  • Or you can play against some AI controlled characters
  • Arms2d doesn't cost any money
  • I personally think that Arms2d is actually kind of fun despite the fact that the real Arms is way better
  • If nothing else, I hope this game is a fun little distraction that keeps you occupied until the real Arms is released.

Once again, here are the download links: 
[Windows Installer]  -  [Windows ZIP]  -  [HTML Web Build]
(if your antivirus thinks the game is suspicious, the ZIP build may be your best bet)

Thank you for reading, I hope you have fun.
God bless.

May 11, 2017

New fan game beta: Arms2d

//If you're in a hurry, here's a download link for the most recent beta:
[Windows EXE version]
[Windows Installer version]
[Windows ZIP version]
[HTML5 Web Version] 
When you're finished, please fill out this short survey

I've always enjoyed making fan games. In fact, one of my very first fully featured games was a DS homebrew project entitled "Link's Crossbow Training DS". And just a short while back I developed the fan game "Splatoon2D". As someone who doesn't have the skills to do impressive fan art or musical remixes, the best way for me to express my excitement and admiration for a game is to do what I know how to do: make a game.

So I hope that this little fan creation I develop gets you excited for the real thing. And I hope you have some fun as you get even more hyped for the game.

The premise of Arms is pretty simple, you battle with colorful and unique characters all with one very interesting similarity - they all have long extendable arms. While each character's arms are made up of different material (such as ribbons, springs, chains, noodles etc...) they all possess one universal quality: they can pack a punch.

While the original Arms is a 3d over-the-shoulder fighting game, my fan game, Arms2d is a 2d brawler.
And while Nintendo's game features an enormous amount of depth and strategy, this is just a simple hectic game that should give you some fun for a while.
  • Arms2d features every character currently announced for Arms (along with a few special guests)
  • Arms2d also features 1-4 player local multiplayer (You can use a keyboard and mouse, or controller) 
  • Arms2d also has computer controlled fighters if you just want to play solo
  • Unlike the original game, there is only one set of gloves, and one stage.
  • Since the game has been boiled down from 3d to 2d, some of the more nuanced character movements in the original games aren't included

Finally, here's the download link for the current beta: Arms2d (version 0.1) [for Windows]
(Windows may assume it's a virus so you'll have to ignore the warning)
 The purpose of this beta is to iron out any bugs, and make sure the characters are evenly balanced. When you're finished, it would help me a lot if you could fill out this short survey (only 4 questions): Survey Link
If you have any suggestions, comments, or criticisms, leave a comment below, or send me a message on Twitter @William_J_III

Thank you very much,
God bless 

Oct 15, 2016

What I've been doing since my last blog post

So, It's been a while since my last blog post. So here's a quick recap of what I've been doing since then.

I created a neat little experimental project. I was hoping to try and turn it into an actual game, but it never got past the experimental phase:
Codenamed: Flowall. It's neat, but not very fun
 I got to see a tornado up close:
A partially formed tornado
I also made a game for a college project. I wasn't able to use Gamemaker, so it's not as good of a game as it could have been. I'm happy with the result though, you can download the game by clicking here:

 After the spring college semester ended, I played with shaders to try and create some more neat visual effects:
Based on the game "Valkyria Chronicles"
And then I got back to working on what I was calling "My Western Game"
Heading back to work
 I continued to work on the game, sharing updates and screenshots on both twitter and instagram.

  And then on September 24th I was able to show off my game at Tulsa Game XPO. It was a great way to get feedback on what I had already accomplished and get a good idea of how to keep making the game and pushing forward. I finally decided to name the game "The Ballad of Lone Phoenix."

To the game expo!
 This past week I've been developing a game that one of my young cousins had an idea for. I really enjoy hearing the unbridled imagination of young kids, and so getting to work on something just for the sake of fun was a breath of fresh air.
Don't have a name for this game yet, but it's pretty cool
So here we are now. This coming week I'll be finishing up the mobile game and uploading it to app stores, and getting ready for the public demo of "The Ballad of Lone Phoenix" on November 5th.

I've got a lot to do before the public demo of TBoLP so I'm hoping that I'll be able to keep distractions to a minimum and get the work done.

Thanks for reading!

William Josiah Jones

Jan 30, 2016

A quick distraction game demo

So, I got distracted while working on my main western game. I made this small game. Right now it's just a very simple maze game. I'd really like your opinions on how the game looks. So if you like it, let me know, if it hurts your eyes or looks stupid, let me know.

This game has some soft flashing lights, so if you're sensitive to that stuff, just check the screenshots (I'll add an option to turn that off later)


Here's the link to the game:'STARA.exe

Thanks for stopping by,
Josiah Jones,

Jan 6, 2016

Quick Update

Merry Christmas and Happy New Year! I've got a couple minutes, so I figured I'd write a quick post to give you an idea of what's been going on, and what will be going on throughout the rest of the year.

My college classes and assignment over the last semester have taken a lot of energy from me. I'm not claiming that I don't have the time to work on my games due to college, but since I'm taking a lot of computer related classes, by the time I'm done with my college work, the last thing I want to do is work in front of a computer for several more hours. With that said though, I will try to do a much better job of working on my games and providing updates here on the blog and on my twitter account and facebook page throughout this next semester.

With regards to my western game (currently titled "Wild Western") I'm working on implementing the non-playable characters and how they move around the world. I was initially going to plan out their every movement throughout the world, but I've decided that having such a strict system wouldn't work well. So as of now I'm working on a pathfinding algorithm to allow the characters to move around more freely. I hope I can work on "Wild Western" during my spring college semester, but I anticipate doing a lot of work on it over the summer. I'm hoping to be able to really re-announce the game to the public by the end of the summer. I feel like I showed the game way too early. I was hoping to have the game done by now, but the more I work on it the more I realize that there's so much more to do. And I really want this game to be the best it can be, so I don't want to cut any corners.

Anyway, I'm starting to ramble (hopefully it's all coherent, I just had an afternoon cup of coffee, so I'm pretty energetic at the moment).

I hope you've got some big dreams planned for 2016, but more importantly, I hope you chase them.


Jul 1, 2015

Splatoon2d version 2 is ready to be played!

Since a lot of people seemed to like the original Splatoon2d I made a while back, I've decided to update it. It includes some more maps, more game modes, 1 extra weapon and the ability to play as an octoling.

If you didn't know, Splatoon2d is a top-down de-make of Nintendo's game "Splatoon".

What is this exactly?
Splatoon2D is a mere shell of what Nintendo's Splatoon is. Splatter ink everywhere to win. You can swim in your own ink. Hit the other person with ink and they have to respawn.

Jun 4, 2015

An update on the Splatoon2d update

Splatoon2d has gotten quite an incredible reception on the internet. Three websites did news posts about it (Siliconera, Gamenesia, and GoNintendo) and I've received over 10,000 hits on my blog post!

I made the original Splatoon2d in only 3 days so there are quite a few unpolished edges and several things that I couldn't include due to time restraints. There have also been several requests for features that would make Splatoon2d into a much more well-rounded and entertaining experience.

So here's a quick update on what I've been doing since I've released Splatoon2d and what I'd like to add: