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Showing posts from September, 2012

Volcosis update

     Wow, it's been quite a while since my last blog post.  So I decided to give you a small update on how Volcosis is coming along.       Well, there aren't too many improvements really.  I tried to add a few things to the game but I didn't like them so I ripped them out.  For instance, I spent all day working on a checkpoint system; and then decided that having checkpoints wouldn't be such a good idea.  There are a few small improvements though.  I did quite a bit of level polishing.  Putting a few more blocks here and there to give the levels a more "cavey" feel.  I also did some improvements to the main engine to get rid of a few bugs and annoyances.      All in all it hasn't been easy work, but it certainly could be much harder.       Here's a list of things I need to do before the next demo is released:           Fix level edi...