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Showing posts with the label Trabae

Volcosis 1.1 update

Since I've released Volcosis I've gotten quite a bit of great feedback.  And I want to say thanks to those of you that have complimented my game.  But there were some people that had some complaints.  So I've decided to update the game and fix some of those things: Volcosis 1.1 Changelog: -Updated credits -Updated beginning dialogue -You can skip a level after 10 deaths -Added brightness setting It's a pretty minor update, but I figured it couldn't hurt to add just a few more touches. You can download the update from the Gamejolt page here TGBTG, littlejoe, Angelwire Studio

Volcosis Post Release

As of today, Volcosis has been out for 1 week.  It seems like much much longer than that.  I thought I'd post and let everybody what I've been doing and some of the responses I've received.

Volcosis is finally released!

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After more than a year of development Volcosis is finally  ready for release.  Volcosis is an innovative 2d AND 3d platformer.  Dynamically switch between the two in order to reach the end of over 80 challenging levels.  Volcosis features: -Story mode -Challenge mode -Local co-op -Controller support -Custom texture support -Level editer -Level sharing Thanks to everyone who has supported me throughout development. Download Volcosis here: Game Jolt Page Enjoy!! TGBTG

Volcosis Release Date

     On January 26th, 2012 I began working on a game.  I had the idea to make a platforming game where the player wasn't just limited to 2 planes of movement.  But I didn't want the player to be confined to the standard 3d platforming genre either.  So I began working on a game where the player could dynamically switch between 2d platforming and 3d platforming.  I began calling the game "Glue"(just the first random name that popped into my head).  After some work on the prototype I realized that I would need to try again.  The prototype was filled with bugs and glitches.  So I started working on a 2d platforming engine.  Once I finished, I began implementing the switching component.  It was awesome.  So I continued working until I felt it was ready to show to the world.  Click read more to continue reading...

Volcosis Progress Update

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Since it has been such a long time since my last blog post, I decided to post about the progress I've been making. 

Demo FINALLY released!!

I finally finished the Demo for Volcosis! To download the game head over to GameJolt and download it. Comment below or over at GameJolt and let me know what you think! Volcosis Game Jolt page : http://gamejolt.com/games/platformer/volcosis/8826/ TGBTG, littlejoe, AngelWire Studio

New Demo Coming Soon!

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   I wanted to update you on how the demo is coming along.   Click read more to see

Volcosis update

     Wow, it's been quite a while since my last blog post.  So I decided to give you a small update on how Volcosis is coming along.       Well, there aren't too many improvements really.  I tried to add a few things to the game but I didn't like them so I ripped them out.  For instance, I spent all day working on a checkpoint system; and then decided that having checkpoints wouldn't be such a good idea.  There are a few small improvements though.  I did quite a bit of level polishing.  Putting a few more blocks here and there to give the levels a more "cavey" feel.  I also did some improvements to the main engine to get rid of a few bugs and annoyances.      All in all it hasn't been easy work, but it certainly could be much harder.       Here's a list of things I need to do before the next demo is released:           Fix level edi...

Demo Release!!

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I decided to release the demo for Volcosis (formerly known as Trabae) today. Volcosis is an intuitive merger of two distinct game genres.  2d platforming and 3d platforming.  Dynamically switch between the two to get to the end of each level. Click Read more to see the rest.

Hard at work

I just wanted to let everyone(or anyone) know that I'm still hard at work on Trabae.  Since I decided to overhaul the graphics it's been a challenge.  But there are several great things that have come out of this decision.
I've updated Trabae. Here is a simple list of what's new: Local Co-op Added Customizeable controls (Jump and Switch Gravity only(and only Alpha Numeric characters(A-Z 0-9(whoa, quadruple parenthesis)))) Improved Level Selecter Improved Level Editor (You can now make Co-op levels)  Head over to the GameJolt page to read more. Trabae GameJolt Page

Trabae Progress Update

I just wanted to make a post on how I was doing with Trabae and how I've been improving it.

Custom Trabae Level

  !1-352-288! !1-384-320! !1-416-352! !1-448-384! !3-432-384! !3-400-352! !3-368-320! !3-336-288! !1-320-256! !6-320-240! !2-352-352! !7-368-368! !1-352-384! !1-384-384! !3-416-384! !3-416-400! !3-432-400! !3-384-352! !3-384-368! !3-400-368! !3-368-336! !3-352-336! !3-352-320! !3-336-304! !3-320-288! !3-304-272! !3-288-256! !3-304-256! !5-336-320! !5-336-336! !5-336-352! !5-336-368! !5-336-384! !5-336-400! !5-496-368! !5-496-384! !5-496-400! !5-496-416! !4-528-384! !4-528-400! !4-544-400! !4-544-384! !1-608-384! !1-608-576! !5-496-432! !5-512-432! !5-528-432! !5-544-432! !5-560-432! !5-576-432! !5-592-432! !5-608-432! !5-608-416! !5-480-432! !5-464-432! !5-464-416! !1-544-576! !1-480-576! !1-416-576! !1-352-576! !2-352-544! !2-352-480! !2-352-416! How to play this level in Trabae:     Copy the above block of text. Go to the Trabae title screen Click on "Create Level" Press ' C ' Press "Enter" and save the level to your computer Press "BackSpace...