Hard at work
I just wanted to let everyone(or anyone) know that I'm still hard at work on Trabae. Since I decided to overhaul the graphics it's been a challenge. But there are several great things that have come out of this decision.
First off, I think making the change is giving the game more of a "soul". It's not going to be about a ball jumping on squares to get to the other ball. It will give the player more of a relationship with the game.
Secondly it connects me with the very reason I started game development in the first place - doing things I don't think I can do, pushing myself as far as I can go, and then further. I can make a game about a ball jumping around on a bunch of squares. But I don't think I can make a game with detailed models, complex characters, or an engaging story. I'm already starting to prove myself wrong. Before I started overhauling the graphics, my 3d modeling skills stank. But after challenging myself to do what I didn't think I could do; I'm getting much better.
I hope you're all as excited for the release of Trabae as I am.
First off, I think making the change is giving the game more of a "soul". It's not going to be about a ball jumping on squares to get to the other ball. It will give the player more of a relationship with the game.
Secondly it connects me with the very reason I started game development in the first place - doing things I don't think I can do, pushing myself as far as I can go, and then further. I can make a game about a ball jumping around on a bunch of squares. But I don't think I can make a game with detailed models, complex characters, or an engaging story. I'm already starting to prove myself wrong. Before I started overhauling the graphics, my 3d modeling skills stank. But after challenging myself to do what I didn't think I could do; I'm getting much better.
I hope you're all as excited for the release of Trabae as I am.
Excited? Definitely.
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