Volcosis Release Date
On January 26th, 2012 I began working on a game. I had the idea to make a platforming game where the player wasn't just limited to 2 planes of movement. But I didn't want the player to be confined to the standard 3d platforming genre either. So I began working on a game where the player could dynamically switch between 2d platforming and 3d platforming. I began calling the game "Glue"(just the first random name that popped into my head). After some work on the prototype I realized that I would need to try again. The prototype was filled with bugs and glitches. So I started working on a 2d platforming engine. Once I finished, I began implementing the switching component. It was awesome. So I continued working until I felt it was ready to show to the world.
Click read more to continue reading...
http://angelwirestudio.blogspot.com/2012/04/trabae-beta-release.html
So on April 13th I posted "Trabae"(Latin for something or other) to GameJolt and my blog. People really seemed to like it. But the one complaint I got was that the graphics were bland and uninteresting. I tried for a little bit to improve the graphics, but I could never really give the game a "soul". I just couldn't "connect" to a ball jumping around on a bunch of squares.
http://angelwirestudio.blogspot.com/2012/05/hard-at-work.html
On May 11th I posted an update on the blog explaining that I decided to completely overhaul the graphics for "Trabae". I decided to add a story as well.
http://angelwirestudio.blogspot.com/2012/07/demo-release.html
So I worked on the game until it was finally ready to re-unveil to the world. On July 26th (almost exactly one year ago.) I posted the fist demo for "Volcosis"(because the game takes place inside a volcano)
I've updated the game a few times since then. But now I'm finally ready to announce the release date - July 26th. I was planning on releasing the game on the 30th; but when I saw the 1 year anniversary of the first "Volcosis" demo was just a couple days away, I had to change my plans.
I want to thank everyone on GameJolt, and Gamemaker community, for your support throughout the development. And also your patience.
I'd better get back to work, I've got a game to release!
TGBTG,
littlejoe,
AngelWire Studio
Click read more to continue reading...
http://angelwirestudio.blogspot.com/2012/04/trabae-beta-release.html
So on April 13th I posted "Trabae"(Latin for something or other) to GameJolt and my blog. People really seemed to like it. But the one complaint I got was that the graphics were bland and uninteresting. I tried for a little bit to improve the graphics, but I could never really give the game a "soul". I just couldn't "connect" to a ball jumping around on a bunch of squares.
http://angelwirestudio.blogspot.com/2012/05/hard-at-work.html
On May 11th I posted an update on the blog explaining that I decided to completely overhaul the graphics for "Trabae". I decided to add a story as well.
http://angelwirestudio.blogspot.com/2012/07/demo-release.html
So I worked on the game until it was finally ready to re-unveil to the world. On July 26th (almost exactly one year ago.) I posted the fist demo for "Volcosis"(because the game takes place inside a volcano)
I've updated the game a few times since then. But now I'm finally ready to announce the release date - July 26th. I was planning on releasing the game on the 30th; but when I saw the 1 year anniversary of the first "Volcosis" demo was just a couple days away, I had to change my plans.
I want to thank everyone on GameJolt, and Gamemaker community, for your support throughout the development. And also your patience.
I'd better get back to work, I've got a game to release!
TGBTG,
littlejoe,
AngelWire Studio
Comments
Post a Comment