Introducing "Wild Western"

     In honor of the Game Boy's 25th anniversary, I'm excited to introduce to you my current project, "Wild Western".

     Wild Western is a post-apocalyptic Game Boy style retro western RPG.
(how's that for an elevator pitch?)

     Humanity has been nearly wiped by a mysterious set of circumstances.  And the survivors have been forced to take refuge underground.  After years of adjustment, the townsfolk have finally settled in, and have now started life anew.  But soon, series of events will take place that could threaten the last of humanity.  It's up to you to stop those events and unravel who's behind it all.

     You can choose to play as one of four main characters:
   -A rugged mysterious cowboy
   -A grown boy trying to learn what it takes to be a man
   -The despised entrepreneurial businesswoman who practically owns the town
   -An independent young girl from the rival town across the prairie

Screenshots!! -
The four playable characters!  One cool thing is that when you select your character, the other three will be NPCs in the game.


There will be multiple color schemes to choose from and you can even create your own.


     Wild Western will look and feel like the classic games from two decades ago, but it will feature many concepts from modern games, and some gameplay elements rarely seen before in gaming:

     It will feature NPCs with lifelike schedules.  NPCs will wander around town going about their daily lives: buying supplies, getting a bite to eat at the cafe, having a friendly game of checkers outside the Town Hall, helping out at the Church, or sitting at home reading a book.

     The major element of the game is repeating the same day over and over again.  As you play through the day for the first time, you'll hear about events that may have happened a few minutes ago.  When you replay the day, you can witness the event firsthand, or stop the event from happening at all.  Which can then create multiple branching timelines that will really help to build an incredibly dynamic world crafted by the player.

      There are a lot of cool little things planned that I'd love to go into detail about right now.  But the game is still very early in development and I'm not sure how much of it will stick yet (hopefully all of it, but I don't want to make too many promises).

     I'm hoping to have a demo out in 4-5 months from now.  It will definitely be a large undertaking with so many NPCs to plan, branching timelines to build, sprites to draw, music to compose, plotholes to fill, and tons of other tiny details to look after.  I'm not positive yet, but I'll almost certainly need some outside help to completely finish development within two years.

     More information will be released as development progresses.  I'll be posting info here on the blog every now and then, but I'll be posting smaller tidbits to my twitter account and the game's official facebook page.

Thanks for reading.  I hope I got you as excited about the game as I am.  Because I can't wait to play the final product.

Josiah Jones,
Angelwire Studio,
TGBTG.


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