Jan 6, 2016

Quick Update

Merry Christmas and Happy New Year! I've got a couple minutes, so I figured I'd write a quick post to give you an idea of what's been going on, and what will be going on throughout the rest of the year.

My college classes and assignment over the last semester have taken a lot of energy from me. I'm not claiming that I don't have the time to work on my games due to college, but since I'm taking a lot of computer related classes, by the time I'm done with my college work, the last thing I want to do is work in front of a computer for several more hours. With that said though, I will try to do a much better job of working on my games and providing updates here on the blog and on my twitter account and facebook page throughout this next semester.

With regards to my western game (currently titled "Wild Western") I'm working on implementing the non-playable characters and how they move around the world. I was initially going to plan out their every movement throughout the world, but I've decided that having such a strict system wouldn't work well. So as of now I'm working on a pathfinding algorithm to allow the characters to move around more freely. I hope I can work on "Wild Western" during my spring college semester, but I anticipate doing a lot of work on it over the summer. I'm hoping to be able to really re-announce the game to the public by the end of the summer. I feel like I showed the game way too early. I was hoping to have the game done by now, but the more I work on it the more I realize that there's so much more to do. And I really want this game to be the best it can be, so I don't want to cut any corners.

Anyway, I'm starting to ramble (hopefully it's all coherent, I just had an afternoon cup of coffee, so I'm pretty energetic at the moment).

I hope you've got some big dreams planned for 2016, but more importantly, I hope you chase them.

T.G.B.T.G.

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