Posts

An update on the Splatoon2d update

Splatoon2d has gotten quite an incredible reception on the internet. Three websites did news posts about it ( Siliconera , Gamenesia , and GoNintendo ) and I've received over 10,000 hits on my blog post! I made the original Splatoon2d in only 3 days so there are quite a few unpolished edges and several things that I couldn't include due to time restraints. There have also been several requests for features that would make Splatoon2d into a much more well-rounded and entertaining experience. So here's a quick update on what I've been doing since I've released Splatoon2d and what I'd like to add:

Splatoon2D

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So, I don't know if you've heard or not, but Nintendo is releasing its colorful 3d shooter "Splatoon" around 15 hours from the time of this writing. If, like me, you're highly anticipating Splatoon's release, 15 hours is much too long. I have a solution. Play my version of Splatoon2D! 3 days ago I wanted to find a way to pass the time until Splatoon's release. So I figured I'd make my own version of Splatoon. What is this exactly? Splatoon2D is a mere shell of what Nintendo's Splatoon is. Splatter ink everywhere to win. You can swim in your own ink. Hit the other person with ink and they have to respawn.

Wild Western Tech Demo

It's been quite a while since I've posted here. But I've got some pretty exciting news! I've put together a tiny tech demo of Wild Western for you to download and play! READ THIS BEFORE PLAYING: This is a small tech demo. It does not reflect the whole product. It merely showcases a small portion of a MUCH larger game. Parts of the game may have been taken out to focus on one particular aspect. If you would like to find out about the what the entire scope of the game will be, message me using any of the methods on the contact page. AND THIS TOO: To view the customize options, enter the barber shop and activate the mirror. Use the arrow keys to select your options and press X to accept and Z to cancel. Not all characters have different sets of clothes, but they all have different hats, hair styles, and accessories. Leave a comment here if you see a combination of hats, hairstyles, or accessories that don't look right. There are a lot of different combinations...

General Update

     I haven't posted any progress updates in a while - mainly because nothing exciting has happened in a while. Here's a quick recap of the past few months:    1.  A Sunset Runner has been released for the iOS app store. It turned out to be much more difficult to port games to iOS than I expected. After several weeks of struggling I somehow managed to upload it to the app store.    2.  None of my other games have been uploaded to the iOS app store. Gamemaker Studio and iOS just aren't getting along for me. I would love to see Partly Pop Can and Totem Pole Takedown on the iOS app store, but anytime I work on it I seem to get more trouble.    3.  I got back to working on Wild Western. The first thing I did was tear apart all the placeholder objects I used for the OVGE demo. Getting rid of that work was hard to do, but the systems I used in the demo weren't near good enough to be used in the final game. So there's what...

Sunset Runner now available for iOS!

After quite a bit of struggling with provisioning profiles, code sign errors, connection issues, and too much college homework, "A Sunset Runner" is now available to download from the iOS app store!!! Due to some technical "stuff" I had to rename the game's title to "A Sunset Runner". It's not a big deal, but I thought I'd just point it out. Here's the link: https://itunes.apple.com/us/app/a-sunset-runner/id939251001?ls=1&mt=8 You can also find it on the "Games" section of the website: www.angelwirestudio.com So yeah! Go give it a try, and let me know what you think! (It's free so there's no real risk) You can leave a comment here, or send me a shout on Facebook ( My personal account , The AngelWire Studio page , or the Sunset Runner Page ) or Twitter ( @William_j_iii ) Thanks for all the support I've been receiving. I'm not done porting my games to iOS yet, Partly Pop Can is next on the list, and I m...

Totem Pole Takedown Released!

Totem Pole Takedown is now available for free on Google Play and Amazon Apps for Android! Here's the Google Play link - Link Here's the Amazon link - Link Give it a try and tell me what you think! Be sure to let me know if you find any bugs or glitches. Thanks! I'll be working on the iOS version now, it may take several days to get it up on the App Store, I'll do my best to get it done soon. littlejoe, AngelWire Studio T.G.B.T.G.

Great News for iOS users! (and other news)

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I've recently invested in a mac and an iPhone. That means that I can now test and publish games for iOS devices! Within the next few weeks I'll be porting my previous android releases! (Partly Pop Can (both versions) Sunset Runner, and Sunset Showdown) And the other news, my next game will be released on the Google Play store and Amazon Apps store within the next few days!! (iOS version will come a few days later) "Totem Pole Takedown" will soon take the world by storm. It's a standard destroy blocks to match colors game, but with a clever twist, instead of many rows and columns, there's just one column. Here's a screenshot- It's a scaled down a lot here, the game itself will run at 1600x2050! That's all for now, just a quick reminder, if you haven't liked the AngelWire Studio Facebook page , you really should. Due to the much more informal nature of the Facebook page , I update that much more frequently than I do this blog. (I actually ...